Fun Games for Teenagers

Keeping teenagers entertained can sometimes berunning in the opposite direction for the second round.
difficult and so I have outlined some ideas for gamesThe first player to arrive back at the marker at the
for teenagers to play. Following are some ideas ofend of the second circuit is the winner.
games for teenagers to play which are energetic andGAME: SIT DOWN! FOR BOYS AND GIRLS. 8 TO
fun!20 PLAYERS PLAYED INDOORS OR OUTDOORS.
UNDER THE BRIDGES. FOR BOYS OR GIRLS. 10The players sit on chairs placed fairly close together in
TO 30 PLAYERS PLAYED OUTDOORS ORa circle, The chairs face inward and one chair is left
INDOORS:vacant at any point in the circle. One player stands in
The only equipment required for this exciting andtho middle of the circle. When the leader calls "Sit
amusing game is two volleyballs or basketballs and aDown" the player in the middle makes a rush for the
white paper-plate marker 6 inches in diameter.empty chair. Before he can reach it, a player from
The players form a circle with an arm's lengtheither side of the chair has moved onto it or a player
between players. All face the center of the circle andfrom some other part of the circle has beaten him to it,
stand with the legs astride in a comfortable, notThe player in search of the empty chair must now
exaggerated, position. The plate marker is placedlook elsewhere for it, while the seated players
between any two players in the circle. These twoconstantly move to fill the one empty chair and try to
players turn and face each other, and the leader givesprevent him from finding a chair to sit on.
each of them a volleyball.The game becomes more exciting when two of the
On the word "Go!" each player puts the ball on theseated players rise and rush for an empty seat
ground directly in front of the player nearest him andsimultaneously, giving the seat seeker a brief choice of
using only the palm of one hand drives the ball underthree chairs. When the chairless player finally gets a
the bridge formed by that player's legs, Both playerschair, a new chair seeker is chosen by the leader and
who are driving the balls run on the outside of thethe game begins again. The choice by the leader is
circle and drive the balls under all of the bridges aroundadvisable in order to prevent some player from losing
the entire circle until they arrive back at the startinghis chair too easily, in order to become the new chair
plate.seeker.
The fact that the players are traveling in differentGAME: CATERPILLARS. FOR BOYS. 4 TO 10
directions assures their meeting at some point of thePLAYERS PLAYED OUTDOORS.
circle. This adds to the fun and excitement, especially ifThis amusing race should be carried out on grassy
they meet directly at a bridge. Should a ball be drivenground free from stones or other impedimenta. There
away from a bridge by the ball of another player, theare two boys on a team. A line is marked on the
player whose ball was forced out of line must retrieveground as the starting point and another line is marked
it and, by the one-hand-drive method, drive it under thedirectly opposite it 30 feet away. The two boys on
bridge that was missed before going on to the nexteach team kneel down, facing in opposite directions,
bridge.with ankles touching, the hands of one boy just
Players must not touch the volley ball of anothertouching the starting line. A leader then ties the ankles
player with their hands. Those who do are sent backof the two boys on each team with 2-inch strips of
two bridges as a penalty, though there is no penaltycloth. The right ankle of one player is tied to the left
for a collision between two volleyballs, A ball which failsankle of his teammate and the left ankle is tied to the
to go under a bridge must be patted back, always withright ankle of his teammate.
the palm of one hand, and driven under before theOn the word "Go!" each team races to the opposite
player carries on to the next bridge.line, the leading crawler continuing until his partner in the
Since one player is forced to use his left hand whilerear calls "Stop!" which he does just as soon as his
circling the players, because it is the hand nearest tofingers touch the second line. The race now continues
the bridges, the fairest way to decide on the winner isback to the starting point, with the boy who was
to have the bridges circled twice by each player.traveling backward before now leading. The first team
When a player therefore arrives back at the markerto reach the start line wins, as soon as the leading
after the first round, he starts around the circle again,boy's fingers touch the line.